Guess the Logo
A badge, four clubs. No text, no hints — either you know it or you don't.
Badges, blurred badges, mystery players, careers. 3,500 questions drawn from a live football database, and not one of them needs a connection.
Four ways to play
Each mode asks something different — your eye, your memory, what you actually know. You think you recognise it, and then you hesitate.
A badge, four clubs. No text, no hints — either you know it or you don't.
The same badge, seen from too far away. Only shape and colour are left, and that is often enough.
A club, a nationality, a shirt number. Three clues to name one player out of two thousand.
A run of shirts, in order. One player wore them all — and the second club changes everything.
A look inside
A question fits on one screen: the image, four answers, and your hearts. The rest of the game is learned by playing it.
Properly offline
Every question, every badge and every player card ships with the app. No network request is needed to play, not even the first one.
The questions come from a real football database: squads, transfers, career histories. The wrong answers aren't random either — they are drawn from players who were teammates, who share a nationality, or from clubs in the same league. That is what makes a mistake feel possible.
No account
No sign-up, no email address, no password. Pick a nickname and a colour, and play.
Your profile photo never leaves your phone. The online leaderboard is optional: it stays off until you turn it on, and your data can be erased in two taps.
All of it is written down in the privacy policy — including what the service's three processors receive, and what they do not do with it.
Competition mode
An endless run with all four modes mixed, and mistakes that cost you. The difficulty climbs on its own, in tiers of three levels. Best runs are compared on three boards: the day, the week, the month.
You decide whether to appear on them at the end of your first run. You can leave, or erase everything, whenever you want.